AI Insights · Timothy · April 2022
Top 5 First Person Games in Mexico Q1 2022: Performance Overview
Discover the performance trends of the top 5 first-person games in Mexico during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 first-person games in Mexico showed diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals the dynamics of these popular games on a unified platform.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced significant fluctuations in its weekly revenue, peaking at approximately $208K in mid-January before settling around $197K at the end of March. Weekly downloads saw a decline from 137K in mid-January to around 96K by the end of the quarter. The game maintained a strong user base, although active users decreased from over 1M at the beginning of the quarter to approximately 869K by the end of March.
Minecraft by Mojang showed a consistent decline in weekly revenue, starting at $107K in late December and dropping to around $56K by the end of March. Downloads remained relatively stable, with the highest at 114K in late December and the lowest at 91K at the end of March. Active users also saw a gradual decrease, from 1.57M at the start of the quarter to about 1.34M by the end.
Five Nights at Freddy's 2 from Clickteam, LLC had a notable decrease in weekly revenue, starting at $7.5K and ending at approximately $3.3K. Downloads peaked at 3.9K in late January but dropped to around 1.3K by the end of March. Active users followed a similar trend, declining from 15.3K to approximately 12.3K over the quarter.
Sniper 3D: Gun Shooting Games by Wildlife Studios saw a peak in weekly revenue at around $10.5K in mid-January, with a slight decline to approximately $6.2K by the end of March. Downloads were highest at 134K in late January, dropping to about 64K by the end of the quarter. Active users decreased from 501K at the start of the quarter to approximately 407K by the end.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. experienced a peak in weekly revenue at around $9.8K in mid-January, decreasing steadily to about $4.5K by the end of March. Downloads followed a similar pattern, peaking at 55K in mid-January and declining to around 24K by the end of the quarter. Active users decreased from 296K at the start to approximately 241K by the end of March.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.